Graduate thesis. I spent my time as a grad student researching how media literacy, technology, and design skills could address the unique complexities of being a middle schooler.
My thesis project combines those ideas into a set of classroom lessons on social media literacy, including 12 lesson plans for teachers and an app for students to use during the lessons. Throughout, students participate in fun photo exercises and import existing Instagram posts, connecting classroom concepts to kids’ actual social media experiences. More details in the . walkthrough, . documentation, and . lesson plans.
Undergrad design classes. I’ve been teaching graphic design and concepting classes since 2011, including assistantships in grad school, and I’m now teaching part-time at the University of Washington.
My heart is in the introductory classes, and I really enjoy developing projects and exercises that introduce students to the potential of what design skills can really do — for other people and for themselves.
Square + Circle. This is a drawing exercise I developed to introduce the steps of the design process on the first day of class — highlighting the value of setting goals, concepting, and feedback. I love building sandboxes for students to explore ideas. It’s part of the fun of teaching: helping guide students to discover specific ideas, but not knowing what kinds of wonderful things they’ll make along the way.
Sketches by Christine Tapawan, Josh Collinsworth, and Tom English.
Storytime. A project for AIGA Nebraska, intended to bring the classroom experience to professional graphic designers (giving multiple people the same design constraints and asking them to explain their process). I developed the event concept and hosted two Storytime nights: Rudolph the Red-Nosed Reindeer and Home Alone.
At each event, 8–10 speakers with distinct creative skills reinterpret the year’s story. The presentations follow the PechaKucha format, divided between 10 story slides and 10 to recap the process of solving the problem. . Watch the presentations.
Problem-solving workshops for kids and families. Two separate workshops developed for Nebraska organizations — incorporating LEGO, comics, writing, music and drawing exercises.
Through College for Teens, I designed and taught a problem-solving class for middle school students, using the exercises to introduce design process strategies students could use for everyday problems.
And for the Sheldon Museum of Art, I developed exercises focused on ‘things’ (to dovetail with a current exhibit). Many of the exercises started by randomly-selecting a sheet of paper naming a ‘thing’ to use in the exercise (a button, a feather, a key, a pizza, a rubber ducky, etc.).
High school icon workshops. A project for AIGA Nebraska, adapted from The Noun Project Iconathons. In five after-school sessions, students chose a school issue they felt deserved attention and developed an icon to help communicate that message. Each student focused on one icon, and we worked as a group to identify the version that communicated the best. Icon design proved to be a fantastic, approachable framework for introducing graphic design process and software.
Maker Camp. The summer before I moved to Seattle, I was awarded a fellowship from the Maker Education Initiative’s Maker Corps program. The program has multiple host museums and organizations across the U.S., and I worked at the Omaha Children’s Museum for three months.
Our team piloted a number of new maker projects at the museum, and my primary task was to plan and teach two Maker Camps for 6–8 year-olds. We met for two hours daily for two weeks, covering the spectrum of maker activities like marshmallow shooters, artbots, screen printing, woodworking, and paper circuits.
Updated May 24, 2017. Resume on LinkedIn.